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that is the stupidest carp iv seen on this site since iv been here--
 

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that is the stupidest carp iv seen on this site since iv been here--
That's so weird because this is the stupidest "Carp" that I've ever seen:

Or maybe it was a guy that I met one time that made fun out of things he didn't have the ability to do himself....hmmmm........ Perhaps we shouldn't hate what we can't imitate....?

When your ready to learn how to control your car properly whether it be at your local Auto-X or leaving the line really hard and the rear tires break away sending your car sideways at the 60-foot mark, come on out to one of our practice events and I'll give you some lessons... Maybe then you can spend less time fixing your car and concentrate on learning how to spell.... ;)
 

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I dont get this carp either? Is this a race, or high horsepower synchronized driving, burnout competition? Do people win because they are going as fast as they can?
I know, some folks like drag racing (me) some folks like NASCAR, some folks like road racing - and each of those has one thing in common, planting as much HP on the track to get as much speed as possible, tossed in with the skill of controlling that beast and talent to drive around the other guy. Drag racers spend tons of money, as do other racers to keep from smoking the tires to go fast. Imagine a pedal fest where the race was decided by who who looked the best?
Hmmm, I am not an expert on this, and dont want to be, but it seems these folks make a lot of money by making a lot of HP, but getting points for style by not getting traction, riding the brakes and making a lot of smoke. A high speed burnout contest? Anytime you get points for style, you have to have judges and subjective criteria which is not a race. Kind of like boxing, unless you decisevly knock the guy out, people always complain about the decision? I also think those burnout contests are a little overboard too. Winners should win by dominating the other guy, not out styling him or her.
Too each his own though, so instead of saying its stupid, I would rather have someone explain the point to me.
 

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Too each his own though, so instead of saying its stupid, I would rather have someone explain the point to me.
Taken from Formula Drift - The US based Professional Drifting Championship
In competition, drivers are given two (2) non-consecutive judged laps to qualify, with their top score counting towards placement into a field of 32. Only the top 32 drivers are allowed to continue into the tandem tournament rounds, with draws in scoring broken by entry speed.

Each qualifying run is judged on four (4) criteria: Speed, Line, Angle, and Overall Impression.

Speed is a combination of the entry speed on the first corner (radar gun) as well as the amount of speed the driver is able to carry through the entire course. Drivers are encouraged to drive as fast as they can through the entire course, not just the entry point. Maximum points are awarded for fast entries and consistent speed through the entire course.

Line is the ideal path a vehicle must take on course and is marked by Inner Clipping Points, Outer Clipping Points, and Transition Zones. Inner Clipping Point are reference points on the course where the vehicle’s front bumper should come as close as possible to the reference point. Outer Clipping Points are also reference points and scored by determining how close the corner of the vehicle’s rear bumper comes to the point. Transition Zones are areas on track where the direction of the line changes and vehicles must change the direction of their drift. Scoring will be based on the execution of the transition. The drift line will be given by the Judges during the drivers’ meeting and agreed upon by the Drivers.

Angle measures the amount of counter-steer and relative rear slip angle (vs. the direction the car is traveling in) a driver uses through the course.

Overall Impression is the general feel of the pass and how well the other three criteria were executed through the entirety of the lap. This is the most subjective criteria and judges will look for the most “excitement” that the driver can bring.

Qualifying Rounds
Drivers should be able to demonstrate full control of the car at all time. All drivers start with 100 point and receive deductions through the run if they fail to meet the strict guidelines outlined by the judges during the drivers' meeting. Each of three (3) judges gives a score out of 100 possible points, and the three scores are averaged for each lap. The highest score for each driver is the one that is counted. Spins, major under-steer or push, or having two (2) tires off-course at any point during the pass results in an automatic zero (0) score.

Tandem Elimination Rounds
Tandem round are based on two (2) runs, in Head-to-Head format, with competitors paired up based on seeding position. The higher qualifier will lead the first run and the second led by the lower qualifier.

The critical success factor is for the lead car to be able to run the course without error while being pressured by the following car. The following car is to try and “out drive” the lead car. Driver consistency during a tandem battle is critical.

Lead Car must be able to clear the course without making any errors due to distraction or pressure by the following car. Basically, run a perfect "qualifying-style" lap.

Following Car needs to run the same basic line as the lead car but may also take a higher line in order to pressure the lead driver. Taking a lower line than the lead car will result in a loss of advantage. If the lead car is off line, the following car will gain advantage points by staying on the correct line. The following car should keep as close to the lead car as possible to gain the advantage.

Passing is not encouraged during tandem battles. Passing is only allowed if the lead car fumbles, is well off line or loses drift. Passing must be executed in a safe and professional manner. A safe pass is one that is done in such a way that the car being passed does not lose any speed after the pass is complete. Passing must be done while in drift, without the interrupting the line of the car being passed and in the proper line. If a pass results in contact, the passing car may be penalized.

Collisions occur during tandem battle and in the event of contact, the driver at fault will lose advantage points. Incidental contact is allowed but not encouraged. Drivers are required to complete the entire course, even if the other driver crashes, hits, spins, stalls or is not able to complete the run. Drivers are always being judged as long as they are on course.

Pace Zone can be marked with a cone or comparable marker and may be placed on the starting straightaway to keep the Tandem Battles fair and close together. The use of a Pace Zone will be specified during the drivers’ meetings.

Tandem Scoring will be observed by the (3) judges during the head-to-head battle. There will be no declaration of scores between the two runs. At the conclusion of the head-to-head battle, each judge will individually declare a winner. Judges will select from three options:

1. Driver “A” wins
2. Driver “B” wins
3. “Tie”

The majority will rule a winner will be decided. In the event there is no clear majority, a “One More Time” will be granted, and the competitors will begin another 2-run head-to-head battle. Multiple “One More Times” may be necessary to determine a winner.

All judging will be done from the judging tower. If a clipping point is not visible from the judging tower, a flag system may be used to communicate whether a driver properly scores the clipping point.

Scoring, for the most part is very straight forward and is very easy to figure out when seen in person. All judges are experienced pro-level drivers (or ex-drivers).

Hope that helps...
 

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Wow, lots of rules, still wont say its stupid carp, but IMO the only thing missing is ice skates, tu tu's and a bunch of folks holding up score cards. Toss in some flowers for good measure.
Just not my cup of tea, but glad folks like this stuff. How boring would life be if we all loved green Mustangs that went in straight lines, and lived in vinyl ranch houses?
 

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That was one hell of a run :tup:
They mock what they don't understand
It takes alot to make it look good.
 

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I drag race most of the time, this includes bikes and cars or trucks(5.0,5 speed Ranger) but I have also done some SuperMoto trackdays, and a NESBA road race trackday on a 1000cc Honda RC51.
To anyone that thinks a controlled slide is stupid I encourage you to try it and see how you fare. It's like any thing else in life,it's not as easy as it looks. Black Hills in Barnesville was built as a Kart track but was turned into a Drift track. I seen some good drivers drifting and it is hard as HELL to keep the car on the track and in control. Much more difficult than cutting a good light.
I would love to give it a try if I ever get a chance and anyone thanks it's Carp, your just a DA for judging a motorsport that some like.
 

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Dirt tracking without the dirt!
Ya' know, it's funny you say that because that's what I thought too before I tried it. Now having one a couple of Regional Championships on dirt, I thought I would have the sport licked in about an hour when I first tried it.

What I found out though, was since none of my "dirt cars" ever had an hydraulic e-brake in them (complete separate rear brake system) that's in addition to the regular rear calipers on my car, I had never learned how to "rotate" a car while still going straight well before the turn-in of the corner. That was a new skill that took me a good long time to learn and one that most new-guys to drifting have trouble mastering. Once the car is rotated and you're back to power you're right, it is similar to "dirt tracking" but it's that whole sliding the car sideways BEFORE you get to the turn.... Thats something all together different from any dirt car that I've ever sat in..

I think of all the different types of motorsports, a "rally guy" would have the easiest time picking-up this sport because of how they rotate their cars before turn-in to help them scrub speed... But I've never done rally either so maybe I'm completely wrong... ?

Thanks to everyone for the kind words.... :)
 
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